Walker learns how to properly go on a stroll.
Leigh takes QT on a walk
Walker does some exercise
Walker plays with Mary
Leigh does Karaoke
and plays chess
Walker bonds with Mary.
Leigh hosts a pool party and becomes friends with Walker.
Mary-Ann becomes a child and gains the Night Owl trait
Leigh does her homework
Margie gets promoted
Mary goes fishing
plays pretend
and uses the telescope
Leigh does some exercise
plays chess
gets promoted
and does some cooking
She also bonds with QT.
Mary uses the science table.
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